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[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)
I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are: Imperator: Rome Deluxe Edition Crying Suns Darksburg Little Misfortune Smile for Me Darkwood Tsioque Rover Mechanic Simulator Youropa Townsmen - A Kingdom Rebuilt The ones that I have for trade are: Humble Gift Link - The Uncertain: Last Quiet Day Knights of Pen and Paper 1+2 Collection Road Redemption This War of Mine Throne of Lies The Online Game of Deceit Torchlight Torchlight II The First Tree One Deck Dungeon Skybolt Zack Golf With Your Friends - OST Codex of Victory Conglomerate 451 Deep Sky Derelicts Gift of Parthax Haimrik Quantum Replica Re-Legion Shiny Through the Woods The Inner World Pixel Heroes Byte & Magic Safety First! SEUM: Speedrunners from Hell The Textorcist: The Story of Ray Bibbia + Soundtrack Vambrace: Cold Soul Soundtrack Vampyr AER Memories of Old Ken Follett's The Pillars of the Earth State of Mind Warhammer 40,000: Dawn of War II Warhammer 40,000: Dawn of War III Warhammer 40,000: Sanctus Reach Warhammer: End Times - Vermintide Batman - The Telltale Series Batman: The Enemy Within - The Telltale Series Oxenfree The Walking Dead The Walking Dead - 400 Days The Walking Dead: Michonne - A Telltale Miniseries The Walking Dead: Season Two Astebreed Definitive Edition LiEat Mitsurugi Kamui Hikae Momodora: Reverie Under The Moonlight GET EVEN Carcassonne - Tiles & Tactics Mysterium: A Psychic Clue Game Small World 2 Splendor Twilight Struggle Gabriel Knight: Sins of the Father Black The Fall Children of Zodiarcs Deadbeat Heroes Forgotton Anne Goetia Tokyo Dark The Turing Test Train Valley 2 A Good Snowman is Hard to Build A Mortician's Tale Alien Spidy Broken Age Brothers: A Tale of Two Sons Brutal Legend Darksiders II Deathinitive Edition Darksiders Warmastered Edition DUCATI - 90th Anniversary Europa Universalis IV Fahrenheit: Indigo Prophecy Remastered GNOG Hacknet HIVESWAP: Act 1 Hollow Knight LEGO Batman 3: Beyond Gotham Lostwinds Magicka Music Maker EDM Edition PAC-MAN CHAMPIONSHIP EDITION 2 Party Hard Pikuniku Psychonauts Rebuild 3: Gangs of Deadsville Sniper Elite 3 Speed Brawl Stealth 2: A Game of Clones Stick Fight: The Game Super Hexagon SUPERHOT This is the Police Tilt Brush Tropico 4 Undertale VVVVVV World of Goo Worms Revolution Zombotron Dead Rising 4 Devil May Cry 4: Special Edition RESIDENT EVIL 2 - All In-game Rewards Unlock STRIDER Reigns Reigns: Her Majesty Equilinox MagiCat Samorost 3 1 Screen Platformer A Glider's Journey Adventure Boy Cheapskate DX Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly Korea Anomaly: Warzone Earth Anomaly Warzone Earth Mobile Campaign Artemis: God-Queen of the Hunt Balancelot Bastion Cathedral Chivalry: Medieval Warfare Clatter Dead by Daylight - Of Flesh and Mud Dead by Daylight - Spark of Madness Deadlight: Director's Cut Dino Run DX Downtown Drift Draw Your Game Drink More Glurp Jingle Jam Challenge Invisible Inc. Kalaban Kingdom: New Lands Motorsport Manager Must Dash Amigos Nemo Dungeon Neverwinter: Vestments of the Wind Pack Ninja Senki DX PAC-MAN CHAMPIONSHIP EDITION 2 Potatoman Seeks the Troof Pumped BMX + Rapture Rejects Rebound Dodgeball Evolved Red Horizon Rogue Rocks Scanner Sombre Songs of Skydale Stories: The Path of Destinies Super Chicken Catchers THE TEAR YORG.io Chasm Fluffy Horde Regular Human Basketball Fairy Fencer F: Advent Dark Force Complete Deluxe Set Megatagmension Blanc + Neptune VS Zombies (Neptunia) Moero Chronicle Neptunia Shooter Superdimension Neptune VS Sega Hard Girls Trillion: God of Destruction Beckett Everything Rusty Lake Hotel The Stanley Parable Thomas Was Alone Yume Nikki YUMENIKKI -DREAM DIARY- Game Character Hub PE: DS Generator Parts Game Character Hub PE: Second Story Game Character Hub: Portfolio Edition RPG Maker MV RPG Maker MV - GENE RPG Maker MV - MADO RPG Maker MV - SAKAN RPG Maker VX RPG Maker VX Ace RPG Maker XP Visual Novel Maker + Live 2D Evergarden Shenmue I & II SYNTHETIK: Legion Rising Bridge Constructor Portal Portal Knights SEUM: Speedrunners from Hell Staxel Tricky Towers When Ski Lifts Go Wrong Planet Alpha Puss! The Spiral Scouts Cat Quest HIVESWAP: Act 1 Immortal Planet Pillars of Eternity Tyranny - Standard Edition Carrier Command: Gaea Mission Pound of Ground Take On Helicopters Take on Mars Ylands Distance God's Trigger Guacamelee! 2 MOTHERGUNSHIP DISTRAINT 2 Rusty Lake Paradise Unexplored The Adventure Pals Almost There: The Platformer Yoku's Island Express 60 Parsecs! Love is Dead Road Redemption Clustertruck Diaries of a Spaceport Janitor Party Hard Punch Club SpeedRunners Duskers Paratopic Pool Panic Red Faction Guerilla Re-Mars-tered Black The Fall Octahedron The Turing Test I'm not a Monster Wandersong 11-11 Memories Retold Impact Winter Little Nightmares PAC-MAN™ Championship Edition DX+ Project CARS Genital Jousting Highway Blossoms Just Deserts Purrfect Date Sunrider Academy Sunrider: Liberation Day - Captain's Edition Among the Sleep - Enhanced Edition Tooth and Tail Dandara MINIT Steel Rats 12 is Better Than 6 BLACKHOLE Cook, Serve, Delicious! 2!! Kingsway kuso Soft Body Way of the Passive Fist Slipstream Dear Esther: Landmark Edition GoNNER Headlander Ken Follett's The Pillars of the Earth Shadow Tactics: Blades of the Shogun Bleed 2 Rapture Rejects Rock of Ages 2: Bigger and Boulder Sniper Elite 3 Interplanetary: Enhanced Edition Worms Clan Wars Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly: Warzone Earth Blade & Bones Board Battlefield Clicker bAdventure Cloudborn Convoy Cube Link Deep Dungeons of Doom Detective Case and Clown Bot in: Murder in the Hotel Lisbon Don't Stand Out Dungeon Escape Fahrenheit: Indigo Prophecy Remastered Flux8 Freaky Awesome Guns of Icarus Alliance Collector's Edition Hackyzack The Haunting of Billy Hello Pollution! Hyperdrive Massacre Indecision. Kabounce Lakeview Cabin Collection Last Encounter LOVE Lucius Demake Marvin's Mittens Match Point No Time To Explain Remastered Race The Sun R-COIL Road Doom Slime-san Super Steampunk Pinball 2D Sure Footing Switchblade Starter Pack Temple of Xiala Throne of Lies The Online Game of Deceit Tower 57 Tross Unit 4 Wizorb Zero G Arena Colt Express King and Assassins Kentucky Route Zero RWBY: Grimm Eclipse War for the Overworld + Heart of Gold DLC The Dwarves Resident Evil Revelations Gremlins, Inc. Old Man's Journey Pathfinder Adventures Talisman: Digital Edition Carcassonne - Tiles & Tactics Talisman: Digital Edition How to Survive 2 Darksiders II: Deathinitive Edition 12 is Better than 6 Bear With Me - Collector's Edition Dungeon of the Endless Jalopy NBA Playgrounds Action Henk JYDGE Keep Talking and Nobody Explodes Kingdom: New Lands Laser League Holy Potatoes! We're In Space?! Grand Theft Auto: Episodes from Liberty City Grand Theft Auto III Grand Theft Auto: Vice City Filthy, Stinking, Orcs Sanctum 2 Grey Goo Sorcerer King: Rivals Green Man Gaming - CRUSADER KINGS II WARHAMMER END TIMES VERMINTIDE INJUSTICE GODS AMONG US ULTIMATE THE FLAME IN THE FLOOD FROZEN SYNAPSE PRIME BEAT COP SUPER CLOUDBUILT THE LITTLE ACRE INSURGENCY FEAR 3 DEAD AGE MAGICKA SERIAL CLEANER CASTLEVANIA LORDS OF SHADOW 2 FAHRENHEIT REMASTERED OPERATION FLASHPOINT RED RIVER ROCKET KNIGHT LEGO BATMAN BIOZONE ADR1FT Fanatical - Autonauts Guards How to Take Off Your Mask ENIGMA: Garfield Kart Stronghold Legends: Steam Edition Styx: Master of Shadows Among the Sleep - Enhanced Edition EARTH'S DAWN Do Not Feed the Monkeys Rain World Shadwen Syndrome The Technomancer Chess Ultra Arcana Heart 3 LOVE MAX!!!!! DEAD OR SCHOOL Shiness: The Lightning Kingdom XBlaze Code: Embryo XBlaze Lost: Memories Duke Nukem Forever GUILTY GEAR Xrd -REVELATOR- Party Hard 2 The Walking Dead This War of Mine Blood: Fresh Supply Syberia II If My Heart Had Wings LoveKami -Divinity Stage- LoveKami -Useless Goddess- The Surge Dungeons 2 The First Templar - Steam Special Edition Urban Empire The Dark Eye: Demonicon Chronicles of Magic: Divided Kingdoms Endless Fables 3: Dark Moor King's Heir: Rise to the Throne Lost Grimoires 3: The Forgotten Well My Brother Rabbit Noir Chronicles: City of Crime Path of Sin: Greed Queen's Quest 4: Sacred Truce Tharsis Little Big Adventure 2 Return to Mysterious Island 2 Damned Return to Mysterious Island Odyssey - The Story of Science Little Big Adventure - Enhanced Edition Sanitarium The Royal Marines Commando STARBO Raptor: Call of The Shadows - 2015 Edition Guns of Icarus Online Hamsterdam Gates of Hell Perfect Heist Aces of the Luftwaffe Operation Thunderstorm Clouds & Sheep 2 Archamon The Crown of Leaves HERO DEFENSE Tales From Candlekeep: Tomb of Annihilation Last Dream: World Unknown The Swindle Robothorium: Cyberpunk Dungeon Crawler Equilinox Rogue Wizards Codex of Victory Haimrik In Fear I Trust In Fear I Trust - Episode 2 In Fear I Trust - Episode 3 In Fear I Trust - Episode 4 The Watchmaker The Uncertain - The Last Quiet Day World's Dawn Extinction Infinite Air with Mark McMorris Super Inefficient Golf Tales of Candlekeep: Tomb of Annihilation Shadwen Creeping Terror Fantasy Wars Ascension to the Throne Savage Lands Survivalist Still Life Holy Avatar vs. Maidens of the Dead Syberia Miasmata Syberia II Looterkings Damned Lost Civilization QuestRun Railroad Pioneer SkyDrift Thunder Wolves Airline Tycoon Deluxe Overclocked: A History of Violence Dark Strokes: The Legend of the Snow Kingdom Collector's Edition Eternal Journey: New Atlantis Forest Legends: The Call of Love Collector's Edition House of 1000 Doors: Evil Inside House of 1000 Doors: Serpent Flame Joan Jade and the Gates of Xibalba Love Alchemy: A Heart in Winter Magic Encyclopedia: Moon Light Mind's Eye: Secrets of the Forgotten The Fog: Trap for Moths Analogue: A Hate Story Detention The Coma: Recut The Coma: Recut - Soundtrack & Art Pack DLC Revolution Ace Californium SkyDrift Clinically Dead Out There Somewhere Fate Tectonics Plazma Being One Finger Death Punch ESport Manager Dungeons 2 Galaxy Squad Oriental Empires Stars in Shadow TASTEE Lethal Tactics The Lion's Song: Season Pass Homeworld Remastered Collection Shuyan Saga Steel Vampire Arcana Heart 3 LOVE MAX!!!! Guilty Gear X2 #Reload Lifeless Planet Premier Edition Snake Pass BEEP DRAGON: A Game About a Dragon Destiny Warriors RPG Gun Rocket Labyronia RPG Labyronia RPG 2 LocoSoccer Out There Somewhere Storm of Spears RPG Subterra Sun Blast: Star Fighter The Odyssey: Winds of Athena Tiny Bridge: Ratventure Crouching Pony Hidden Dragon GAUGE Isbarah Poöf Puddle Replay - VHS is not dead Wooden Sen'SeY House of Caravan Cultures Northland Splatter Zombie Apocalypse Squirbs Learn Japanese to survive Hiragana Battle Airscape The Fall of Gravity Revolution Ace Labyronia RPG PARTICLE MACE Cultures 8th Wonder of the World GIBZ STAR WARS Jedi Knight - Jedi Academy STAR WARS Jedi Knight II - Jedi Outcast Dex Figment Hive Jump Jalopy PewDiePie: Legend of the Brofist THE KING OF FIGHTERS XIII STEAM EDITION Blades of Time Limited Edition Blood Knights Demonicon Drakensang GemCraft - Chasing Shadows Heroes of Annihilated Empires Inquisitor Knights and Merchants Lichdom: Battlemage Numen: Contest of Heroes Rune Classic Sudeki Two Worlds II: Velvet Edition Wizardry 6&7 Asteroid Bounty Hunter Charlie's Adventure Cube Runner Duke of Alpha Centauri Fly and Destroy Hungry Flame Neon Space Neon Space 2 ShipLord Slash It Slash It 2 Spin Rush Survive in Space Upside Down Distant Worlds: Universe Heavy Burger I am not a Monster Learn Japanese to survive Hiragana Battle SimplePlanes Sword Legacy Omen Moero Chronicle Moero Chronicle - Deluxe Pack DLC 35MM Deadlight Distrust Killing Room March of the Living Savage Lands Tharsis Valnir Rok Survival RPG Dreamscapes: The Sandman - Premium Edition Dreamscapes: Nightmare's Heir - Premium Edition Sea Legends: Phantasmal Light Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition Kingdom of Aurelia: Mystery of the Poisoned Dagger Taken Souls: Blood Ritual Collector's Edition Silver Tale A Plot Story Hexus Jane Angel: Templar Mystery Dream Walker Witch's Tales Escape Doodland Mad Dream: Coma Earthworms Clinically Dead Mech Rage Camper Jumper Simulator ESport Manager Darkest Hunters The Sexy Brutale Beholder The Last Door - Collector's Edition The Last Door: Season 2 - Collector's Edition Cognition: An Erica Reed Thriller System Shock: Enhanced Edition System Shock 2 Metal Fatigue Spirits of Xanadu Shadow Man I Have No Mouth, and I Must Scream Homeworld Remastered Collection Tales from Candlekeep: Tomb of Annihilation PAYDAY 2 Jalopy Hover Figment Subterrain STARWHAL Scribblenauts Unmasked: A DC Comics Adventure Joggernauts The Long Reach Mainlining Coffin Dodgers The Rivers of Alice - Extended Version Zombie Kill of the Week - Reborn The Walking Vegetables Unbox: Newbie's Adventure System Shock: Enhanced Edition UNLOVED Killing Room Sir, You Are Being Hunted Styx: Shards of Darkness STAR WARS - Knights of the Old Republic STAR WARS Knights of the Old Republic II - The Sith Lords Shadowrun: Hong Kong - Extended Edition SimCity™ 4 Deluxe Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition METAL SLUG X Oxenfree Galactic Civilizations II: Ultimate Edition Sins of a Solar Empire: Trinity Fallen Enchantress: Legendary Heroes The Political Machine 2016 The Corporate Machine Sorcerer King: Rivals Demigod Go! Go! Nippon! ~My First Trip to Japan~ March of the Living Four Sided Fantasy Dungeon Rushers The Invisible Hours Dead Secret The Free Ones HIVESWAP: Act 1 Castle of no Escape 2 Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Risky Rescue Frederic: Evil Strikes Back 16bit Trader Midnight Mysteries Midnight Mysteries 4: Haunted Houdini Zombie Bowl-o-Rama Little Farm Silver Knight ANKI Lift It 3 Coins At School Deep Eclipse: New Space Odyssey Green Ranch The lost joystick UBERMOSH Vol. 5 Trip to Vinelands TTV2 SWARMRIDER OMEGA UBERMOSH UBERMOSH:BLACK UBERMOSH Vol.3 Iesabel Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Frederic: Resurrection of Music Teddy Floppy Ear - Mountain Adventure Teddy Floppy Ear - Kayaking Millie Sparkle 2 Evo Story of the Survivor SharpShooter3D Goodbye My King Watch This! Crazy Oafish Ultra Blocks: Big Sale Crystal City Bloody Boobs AuroraRL Dispatcher Casino Noir Detective Noir Reptilians Must Die! The Braves & Bows Zzzz-Zzzz-Zzzz The Dweller Surfingers Timberman Sparkle 3 Genesis Cat on a Diet Zombillie Asteroid Bounty Hunter ShipLord Neon Prism Slash It Slash It 2 Cube Runner Upside Down Spin Rush Neon Space Neon Space 2 Duke of Alpha Centauri Hungry Flame Survive in Space Fly and Destroy Charlie's Adventure Luxor Evolved Luxor: Amun Rising HD LUXOR: Mah Jong Luxor: Quest for the Afterlife Samantha Swift and the Hidden Roses of Athena Red Risk Particula Overcast - Walden and the Werewolf OutDrive Invasion Cubium Dreams Iron Impact Stigmat Marco Polo Cybercube Mr. Dubstep Monstrum Wick Lethe - Episode One 35MM I Shall Remain Silence of the Sleep Rebel Galaxy Punch Club - Deluxe Edition Grey Goo Definitive Edition RiME Gloom SharpShooter3D Goodbye My King Crystal City Art of Murder - Cards of Destiny Art of Murder - Deadly Secrets Art of Murder - FBI Confidential Art of Murder - Hunt for the Puppeteer Art of Murder - The Secret Files Chronicles of Mystery - Secret of the Lost Kingdom Chronicles of Mystery - The Legend of the Sacred Treasure Chronicles of Mystery - The Tree of Life Chronicles of Mystery: The Scorpio Ritual Megadimension Neptunia VII Megadimension Neptunia VII Digital Deluxe Set DLC Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Marco Polo Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Ocean Classics Volume 1 200% Mixed Juice War of the Human Tanks Worms Worms Reloaded: Game of the Year Edition Worms Ultimate Mayhem - Deluxe Edition Worms Crazy Golf Worms Blast Worms Pinball The Mooseman Sky Break Tropico 5 Super Cloudbuilt Tower 57 Dex Epistory - Typing Chronicles Deponia: The Complete Journey Table Top Racing: World Tour Riff Racer - Race Your Music! GT Legends GTR Evolution Vangers Insane 2 Zero Gear Race.a.bit Mashed Race: The WTCC Game + Caterham Expansion Little Racers STREET BARRIER X Super Toy Cars Mini Motor Racing EVO Drift Streets Japan Instant Death Spirits of Xanadu Swipe Fruit Smash Voxel Baller Breezeblox BalanCity VRog BoomTown! Deluxe City Siege: Faction Island Bomb The Monsters! Crazy Belts Rush for Glory Naval Warfare Insurgency Blood Knights Heroes of Annihilated Empires Wizardry 6 & 7 Drakensang Rune Classic Gemcraft - Chasing Shadows Knights and Merchants Etherlords I & II Sudeki Numen: Contest of Heroes Inquisitor Commands & Colors: The Great War Making History: The Calm and the Storm Gold Edition Attrition: Tactical Fronts Imperial Glory Praetorians Commandos: Behind Enemy Lines Commandos: Beyond the Call of Duty Commandos 2: Men of Courage Commandos 3: Destination Berlin Ominous Tales: The Forsaken Isle Beyond the Invisible: Evening Tearstone Entwined: Strings of Deception Vengeance: Lost Love The Rosebud Condominium Where Angels Cry: Tears of the Fallen (Collector's Edition) Lightning: D-Day Congo Merc Hold the Line: The American Revolution Battles of the Ancient World Peninsular War Battles 1812: The Invasion of Canada Russian Front 7 Wonders II 7 Wonders of the Ancient World 7 Wonders: Ancient Alien Makeover 7 Wonders: Magical Mystery Tour 7 Wonders: Treasures of Seven Discovery! A Seek and Find Adventure Gardens Inc. 2: The Road to Fame Glowfish Little Farm Luxor 2 HD Luxor 3 Luxor Evolved Luxor HD Luxor: 5th Passage Luxor: Amun Rising HD LUXOR: Mah Jong Luxor: Quest for the Afterlife Midnight Mysteries Midnight Mysteries 3: Devil on the Mississippi Midnight Mysteries 4: Haunted Houdini Midnight Mysteries: Salem Witch Trials Midnight Mysteries: Witches of Abraham - Collector's Edition Pickers Samantha Swift and the Hidden Roses of Athena The Dweller Iesabel EM: Shader Attack Invasion Labyronia RPG Labyronia RPG 2 Legend of Mysteria RPG Chosen 2 Balloon Blowout Bayla Bunny Block Blowout Chess Knight 2 Dessert Storm Fantastic 4 In A Row 2 Fantastic Checkers 2 Ludo Supremo Mahjong Deluxe 2: Astral Planes Mahsung Deluxe Mini Golf Mundo Pepe Porcupine Puppy Dog: Jigsaw Puzzles Puzzles Under The Hill Ultimate Word Search 2: Letter Boxed Bubble Blowout Train Valley Broken Sword Trilogy Daemonsgate Chamber of the Sci-Mutant Priestess Prophecy I - The Viking Child Drakkhen Marco Polo Hostage: Rescue Mission King's Table - The Legend of Ragnarok Bubble Ghost Mystical Ocean Classics Volume 1 Pandora: First Contact 35MM Grand Ages: Rome GOLD GT Legends Nether: Resurrected CAT Interstellar Circut Breakers Memoranda Sins of the Demon RPG Gladiator Trainer Dragon Sinker Neon Chrome Skullgirls Mad Games Tycoon Replica Patrician IV - Steam Special Edition Patrician IV: Rise of a Dynasty Patrician III The Swindle Zenith Hive Jump ICY: Frostbite Edition Commandos Collection Revhead Car Mechanic Simulator 2015 Demolish & Build 2017 Robot Squad Simulator 2017 Skullgirls & DLC The Mims Beginning Dreamstones Cally's Caves 4 Tank Battle: East Front Tank Battle: Pacific Tank Battle: Normandy Tank Battle: North Africa Tank Battle: 1944 Tank Battle: Blitzkrieg Tank Battle: 1945 Civil War: 1861 Civil War: Bull Run 1861 Civil War: 1862 Civil War: 1865 Civil War: Gettysburg Civil War: 1864 SK8 King of the Eggs Bouncy Bob Hotel Dracula Warfront Defenders: Westerplatte Pony Island Who's Your Daddy SWARMRIDER OMEGA SWARMRIDER OMEGA OST DLC SWARMRIDERS: Original Soundtrack DLC DinoSystem Super Sports Surgery Middle-earth: Shadow of Mordor Game of the Year Edition Startide Timberman Kathy Rain Table Top Racing: World Tour Z Dark Years Exowar Total Extreme Wrestling World of Mixed Martial Arts 3 IGT Slots Paradise Garden Anti-Opoly Wrestling Spirit 3 Draft Day Sports College Basketball 3 Draft Day Sports Pro Basketball 4 Defend Your Life Hyperdrive Massacre The lost joystick Orbital Racer RUNRUNRUN Murder... UBERMOSH:BLACK Trip to Vinelands SWARMRIDER OMEGA Bad Dream: Coma Mad Games Tycoon Perfect Universe Daddy's Gone A-Hunting Deep Dungeons of Doom Worms PolyRace The Way Indiegala - Persian Nights: Sands of Wonders The Secret Order 6: Bloodline Demon Hunter 4: Riddles of Light Lost Grimoires 2: Shard of Mystery Animal Lover Magi Trials Deluxe Edition Highschool Possession Topless Hentai Mosaic Hentai Hexa Mosaic Borderus The Myth Seekers: The Legacy of Vulcan Eventide 2: The Sorcerers Mirror Nightmares from the Deep 3: Davy Jones Beach Bounce Beach Bounce - Soundtrack Beauty Bounce Bunny Bounce Club Life Club Life - Soundtrack Divine Slice of Life Divine Slice of Life - Soundtrack Echo Tokyo - Wallpapers Echo Tokyo: Graphic Novel Echo Tokyo: Intro Highschool Possession Highschool Romance Magi Trials Deluxe Edition Summer Fling Summer Fling OST Sword of Asumi Deluxe Edition Knock-knock Systematic Immunity OddPlanet The Quest for Achievements Remix Moot District Ceville Mutiny! Magic Trials Deluxe Edition Hentai Zodiac Puzzle PUZZLETIME: Lovely Girls Girls of Hentai Mosaic Girls of Hentai Mosaic - HQ Artbook & Wallpapers Hentai Hexa mosaic Hentai Hexa Mosaic - Soundtrack Lady's Hentai Mosaic Lady's Hentai Mosaic - OST Lady's Hentai Mosaic - PNG Artbook Pixel Hentai Mosaic Pixel Hentai Mosaic - OST Topless Hentai Mosaic Topless Hentai Mosaic - OST Topless Hentai Mosaic - PNG Artbook Echo Tokyo: An Intro Echo Tokyo - Wallpapers Echo Tokyo: Graphic Novel Last Anime boy: Saving loli Witch College Pleasure Airlines Senpai Teaches Me Japanese: Part 1 Chibi Volleyball My personal Angel Riddled Corpses Nandeyanen!? AstroViking ?????2 / Seven boys 2 TimeTekker Girls of Hentai Mosaic Topless Hentai Mosaic Hentai Hexa mosaic Lady's Hentai Mosaic Pixel Hentai Mosaic Book Series - Alice in Wonderland On Earth As It Is In Heaven - A Kinetic Novel BAD END Frank & the TimeTwister Machine Linelight Hook Franchise Wars Rush Bros Grim Legends: The Forsaken Bride Abyss: The Wraiths of Eden Without Within 2 Cursed Sight Beauty Bounce Highschool Romance Beach Bounce Club Life Echo Tokyo: Intro Echo Tokyo: Graphic Novel This Strange Realm Of Mine Bot Vice Eliosi's Hunt Aspect Grim Legends 2: Song of the Dark Swan Crime Secrets: Crimson Lily Grim Legends 3: The Dark City Particle Mace Secret of Magia Sins of the Demon RPG Splatter - Zombie Apocalypse Airscape - The Fall of Gravity Fate Tectonics Battle Ranch: Pigs vs Plants Earth Overclocked Greyfox RPG Wish -tale of the sixteenth night of lunar month- Cursed Sight A Winter's Daydream Empty Horizons Poker Pretty Girls Battle: Texas Hold'em Pretty Girls Mahjong Solitaire Pretty Girls Panic! Mahjong Pretty Girls Battle Boneless Zombie Delicious! Pretty Girls Mahjong Solitaire Koi-Koi Japan [Hanafuda playing cards] Mahjong Pretty Girls Battle: Schools Girls Edition Wild Romance Pretty Girls Panic! (Chinese version only) Pretty Girls Mahjong Solitaire (Chinese version only) Slash or Die Slash or Die 2 RepairBot Stellar Interface Trench Run 12 Labours of Hercules VII: Fleecing the Fleece (Platinum Edition) A Dream For Aaron A Duel Hand Disaster: Trackher ARENA GODS Adelantado Trilogy. Book Two Adelantado Trilogy. Book one Adventures of Dragon Aircraft Evolution Alice in Wonderland - Hidden Objects Alicia Quatermain 2: The Stone of Fate Alicia Quatermain: Secrets Of The Lost Treasures Amelon BAD END BELPAESE: Homecoming Battle High 2 A+ Beat The Game Bitcoin Miner Blind Men BlowOut Border of her Heart Bottom of the 9th Bravium Brawlout Broken Minds Burnin' Rubber 5 HD Chinese Ink Painting Puzzle & Creator ClickBit Coffee Crawl Crashday Redline Edition Crazy Pirate Crisis in the Kremlin Crystal Catacombs Crystals of Niberium Cube Zone Cubiques Cubiques 2 Curse: The Eye of Isis Digital Resistance Disparity Drake of the 99 Dragons E-Startup Elbub FreeHolder Gladiator: Sword of Vengeance Goldmine Gothicc Breaker Hentai Puzzle Hentai Sokoban Hide The Body I.F.O Inexplicable Geeks: Dawn of Just Us Insert Paper: Update Joy Climb Judge Dredd 95 Krampus Quest Krautscape LOOT BOX ACHIEVEMENT SIMULATOR Legend of the Skyfish Lunch Truck Tycoon MIND SHIFT Maze of Infection Mines of Mars Mini Ghost Mission: Escape from Island 2 Moto Racer 4 Moto Racer 4 - Space Dasher Moto Racer 4 - The Truth Navalny 20!8 : The Rise of Evil Negligee Neverliria Next Hero ORCS PLATI NALOG: Favorite Russian Game Panzer Hearts - War Visual Novel Paper Shakespeare: To Date Or Not To Date? Paradox Wrench Penny Arcade's On the Rain-Slick Precipice of Darkness 3 Pixel Hentai Mosaic Pixelpunk XL Plant This Q-YO Blaster Questr Ravensword: Shadowlands River City Super Sports Challenge All Stars Special Rot Gut STATUS: INSANE SUPER BENBO QUEST: TURBO DELUXE Science Girls Shadowgrounds Shield Impact Shout Of Survival Spooky Cats Store Simulator Suna SwordBounce The Adventures of Elena Temple The Bluecoats: North vs South The God The Last Dawn : The first invasion The Lost Gardens The Reject Demon: Toko Chapter 0 - Prelude The Uncertain: Episode 1 - The Last Quiet Day They Are Hundreds Toy Odyssey: The Lost and Found Usual John Visceral Cubes WeakWood Throne Welcome to Princeland Wings of Vi World's Dawn Zombie Desperation the Line
[US-68135] [FS/FT] Dinosaur Island, Belfort, Project Elite, Uboot, Yokohama, Zombicide, Twilight Imperium, Saltlands, Paladins of the West Kingdom [W] Root and Expansions, Kingdom Death Monster, Tumult, Dogs of War
(OFFER) Batman vs. Robin DCAU, Batman The Dark Knight Returns Pt1&2 DCAU; Black and Blue, Charlies Angels 2019, American Gods S1, Resident Evil: Retribution, updated list (REQUEST) Trolls World Tour, Birds of Prey ATFEOOHQ, The Hunt, Current War, Little Women 2019,
Premium titles and newer list additions in bold. Prefer to trade disney/marvel for other disney/marvel or rarer new releases.
101 Dalmatians Signature Edition101 Dalmatians 2: Patch's London Adventure A Bug's Life xml Alice In Wonderland 2010 xml Aladdin ma Aladdin gp split Alexander and the Terrible Horrible No Good Very Bad Day Ant-Man Avengers: Age of Ultron Avengers xml Avengers xml Beauty & the Beast Enchanted Christmas full code Beauty & the Beast Enchanted Christmas gp split code Bedknobs & Broomsticks Big Hero 6 Bolt xml Brave xml Bridge of Spies Captain America Civil War Captain America The First Avenger Captain America The First Avenger xml Captain America The Winter Soldier gp split Cars 2 xml Christopher Robin Finding Dory Finding Nemo ma split Frozen Frozen Sing-a-Long Edition Guardians of the Galaxy Guardians of the Galaxy Vol. 2 High School Musical 3 xml Inside Out Iron Man maIron Man 2 ma Iron Man 2 xml Iron Man 3 John Carter of Mars xmlJungle Book 1967 animated Lion King xml Little Mermaid Maleficent Mary Poppins McFarland USA gp split code Monsters Inc. xml Monsters University Nightmare Before Christmas xml Oz the Great and Powerful Peter Pan Signature Collection Pixie Hollow Games: Disney Fairies Planes Princess & The Frog xml Princess & The Frog digital hd Robin Hood 1973 animated Saving Mr. Banks Sleeping Beauty 1959 animated gp & ma split Tangled xml The Muppets xml The Muppet Movie 1979 The Sword in the Stone 1963 animated Thor xml Thor: The Dark World Tinkerbell and the Legend of the Neverbeast Tinkerbell: The Pirate Fairy Tomorrowland Toy Story Toy Story 2 xml Toy Story 3 xml Up xml Wall-E xml Wrinkle In Time
2 Fast 2 Furious 4KAquaman 4KAvengers 4K gp splitAvengers 4K Bohemian Rhapsody 4K Braveheart 4KCaptain Marvel 4K gp split Coco 4K Deadpool 4K Deadpool 2 4K Despicable Me 2 4K Die Hard 4K Expendables 2 4K Fantastic Beasts and Where to Find Them 4K Fate of the Furious (theatrical) 4K First Blood Rambo 4K Game of Thrones S1 4K (itunes & GP) Goosebumps 2 4K Hellboy 2019 4K Hotel Transylvania 3 4K How To Train Your Dragon The Hidden World 4KIron Man 3 4K gp split John Wick 4K Jurassic Park: The Lost World 4K Jurassic World 4K Justice League Dark 4K Lone Survivor 4K Lucy 4K Mission Impossible 4K Mission Impossible 2 4K Mission Impossible Ghost Protocol Mission Impossible Rogue Nation 4K Pitch Perfect 3 4K Rise of the Planet of the Apes 4K San Andreas 4K Saving Private Ryan 4K Schindler's List 4K Solo: A Star Wars Story 4K Step Brothers 4K Suicide Squad Hell to Pay DCAU 4K The Bourne Supremacy 4K The Incredible Hulk 4K The Incredibles pixar 4K The Lego Movie 4K The Mummy 1999 4K The Revenant 4K Thor Ragnarok 4K gp split Thor Ragnarok 4K ma split Us 4K X-Men Dark Phoenix 4K
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<< | < | > Author: Predaplant Book: Aquaman Arc: Breach Set: 54 “Great to finally meet you, Your Majesties.” the man in the suit said, nodding to Orin and Mera. “My name is Dr. Stephen Shin. I’m an expert on Atlantis; or, at least, an expert on surface perceptions of your fine nation. I’ll be interviewing you today.” “Nice to meet you, Dr. Shin.” Mera sat with her legs folded and her hands clasped lightly on her lap. Orin sat next to her. They were in plain wooden chairs that he was finding very uncomfortable. He had no idea how Mera was able to look so composed; he couldn’t stop fidgeting. “Likewise. I assume you’ve been very busy these past few months.” Shin smiled. “That would be correct. But for you two, there’s always time. Shall I start with my questions?” Nodding, Orin tried to force a smile. He had heard smiling helped people feel more relaxed. He had spent the last few weeks travelling, meeting with international delegates, and it had worked wonders for him. “Go ahead, Doctor.” Clearing his throat, Shin held his papers up to his eye level, peering through his bifocals. “You may have fully revealed yourself to the world recently, but a few years ago, Your Majesty, you showed yourself and your abilities to us as a member of the Justice League. Have you noticed any difference in treatment now that the world knows you’re a king, as opposed to when you were strictly considered a hero?” “There is a bit of a difference. People still do their best to treat me well, and people are still wary of how powerful I am. But it’s a different type of power.” Orin tapped his foot as he thought. “I’d say the biggest difference isn’t across time, but across space. In Atlantis, I’m the king. That’s what I’m known for. Here... people look at me, they see Aquaman, not King Orin. So getting past that impression is the hardest part for me when trying to be taken seriously.” He glanced down at his clothes before laughing. “Maybe I should be wearing a suit instead of these scales. That might command more respect.” ∿∿∿∿∿∿∿∿ Orin tried to look nonchalant, the blond-haired white man in Tokyo thumbing through a tankōbon with somebody who looked an awful lot like him on the cover. He had started a world tour of sorts. His travels hadn’t started out that way. At first they were just a few visits to individual countries. However, it seemed whenever he got around to visiting a country there were three more invitations waiting for him back in Atlantis, so it got to the point where he simply wanted to do all of them in one fell swoop. And when he got to Japan, it only made sense that he should go and check out his manga. The temptation to see what the world thought of him was too alluring. He couldn’t read Japanese, but flipping through it it was obvious that the mangaka had taken some... creative liberties. When he reached the drum-playing octopus he had to back out. Sliding the tankōbon back on the shelf, he headed back to the entrance, sliding past a couple teens, whose mouths gaped open. “Aquaman...” he heard one of them whisper. He nodded in their direction as he exited the store. They followed, pulling out their phones and taking pictures. Orin waved his hand as he speed-walked away. “No pictures, please.” They kept following him. As he walked, a few people turned to stare at him. They recognized him. Blub. He took a deep breath as he headed for Tokyo Bay. Looking over his shoulder, there were now around a dozen people following him, and as the noise behind him grew louder he broke into a run. The bay was within sight, with only one street between him and the harbour. The light turned red just a second too late, the intersection in front of him filling up with cars. He was swarmed by more camera flashes and people reaching towards him with pen and paper, looking for autographs. There was nothing for him to do but give the crowd what they wanted. Two hours later he finally made it the last hundred metres to the Bay, slipping into the water softly. Hopefully wherever he headed next, he wouldn’t be as much of a celebrity. ∿∿∿∿∿∿∿∿ Chuckling, Shin lowered his papers for a second. “Maybe. So Your Majesty Queen Mera...” “Just Mera is fine.” she broke in. “I personally don’t mind, for the purposes of this interview. Do you mind if he uses your name, Orin?” “Fine by me if you call me Orin, Dr. Shin.” Shin nodded, glancing down at his papers. “Alright then. Mera, this has been your first major exposure to the surface and surface life. Have you been experiencing culture shock?” Mera absentmindedly twirled her hair around her finger. “I don’t think culture shock’s quite the right word for it. Orin’s told me all about his life growing up, so I had a good idea of what the surface is like. And I don’t spend much time there anyways, since Orin’s much better suited to deal with our foreign relations considering his upbringing. From what I’ve seen, however, it seems like a very nice place, though it is very strange in some ways.” ∿∿∿∿∿∿∿∿ Orin strolled down the boardwalk, holding Mera’s hand lightly in his. It had been a while since they’d had any real alone time that wasn’t taken up by the whale in the room of governing Atlantis. He had wanted to bring her to the surface for a while, and Atlantic City was as good a place as any. Whenever they wanted to leave, they had an easy path to the sea, and he had never been as a child. “So you’re telling me these casinos... people go there knowing that they’ll probably lose money?” “Yeah,” Orin nodded. “But there’s a chance they might win. So they’ll keep trying.” “People will do anything for a chance to win, huh?” she noted. Orin turned to face her, pushing her scarlet hair back over her shoulder. “Maybe that’s what we’ve been doing, too. Trying to stare down the rest of the world and win.” “We have a superhero, we can manage that.” Mera buried her face in his chest as she gave him a hug. “Thanks for the support.” Orin said, stroking her hair. “Now come on, let’s get some taffy.” Mera looked up at him from the hug. “Taffy? Some surface food, I presume.” “You got it. It’s good, you have to try it. Nothing like this in Atlantis, I can promise you that.” Orin had been counting the taffy stalls as they had been walking, and he had gotten up to almost fifty. Spotting one just ahead of them, he pointed as he said “Let’s go to that one.” As they approached, the man behind the counter smiled at them. “You want some taffy?” “We’ll take a bag.” Orin said. “What is this... taffy... exactly like?” Mera asked cautiously. The taffy maker smiled. “You’ve never had saltwater taffy before?” “No, this’ll be my first time.” He stared off into space. “Ah, if only I could experience having taffy for the first time again...” He turned back to Mera, a grin on his face. “You’re in for a treat.” Mera nodded. “Thank you very much.” Orin paid for the taffy, and they made their way to a nearby bench. Sitting down, with his arm around Mera’s shoulder, Orin opened the bag. Taking a piece, Mera popped it into her mouth, chewed slowly, and swallowed. Her face lit up. “This is really good!” “I’m really happy you like it. Here, take another.” Orin smiled as he unwrapped the taffy. ∿∿∿∿∿∿∿∿ “Well, I’m very glad to hear you think that about us.” Shin turned back to face Orin. “Do you think Atlantis has anything to be afraid of from the surface? Or vice versa, of course.” “If we had to fear anything from the surface it would be surface weaponry, and surface heroes. Just knowing that we exist makes us a much easier target to hit.” Orin said. “After all, it seems like there’s a threat to civilization as we know it a couple times a month, so that in itself is a terrifying proposition for a nation to face for the first time, or at least be made newly aware of.” Mera squeezed Orin’s hand, the signal to let her take over. Looking over to her, she smiled at him. “As for the surface being afraid of us, I wouldn’t be too worried. We’re relatively small, and while many of us do have... powers, we will do our best to keep our citizens in line. Rest assured that we have no intentions of attacking the coastal nations of the world.” Shin smiled at her. “Thanks for the reassurance.” “The Justice League trusts me.” Orin said calmly. “If you trust them, then you can trust me.” ∿∿∿∿∿∿∿∿ Having imagined England as an alternative magical world as a child, Orin was disappointed, to put it mildly, as he made his way through the streets to the rendezvous point. It just looked like the US, except the street was mirrored. And it was a lot more rainy. Head down, still hoping that he’d stumble across something out of one of the imported picture books he read as a kid, Orin turned into a small alcove and knocked on a plain, unassuming, dark blue door, paint faded from what seemed to be long years of neglect. The door opened, and Orin walked through, head still down. He found himself in a plain foyer that had a few hallways branching off of it. Using his powers to push the rain off of himself, he collected it into a ball and used the water to give the plants in the corner of the room a light shower before walking down the hallway with the gold carpeting. Fifth door on the right. Knock four times. Orin stood around in the hallway for a few seconds, tapping the shoes he had purchased the day before in Ottawa. Shoes didn’t keep long underwater; he’d gone through three or four pairs already since he had started his tour. Orin looked around the room. Three diplomats, there to greet him. They shook hands, gave him their names. Plus a hero in the corner, as always, this one dressed in a Tower Guard outfit. Nobody bothered to tell Orin the hero’s name; it was like he wasn’t there. It wasn’t actually that bad. They didn’t have too many questions for him, especially compared to some of the other NATO countries he had visited, and said they could use a similar contract to the one Atlantis had used with the US. Plus he didn’t have to worry about his words going through an interpreter, which was a nice bonus. After only an hour and a half he was ready to leave. It was short, as these meetings went. As he turned to go after shaking hands, one of them tapped on his shoulder. Stopping, he looked back at her. She was shorter than average, with green eyes and blonde hair that was tied back in a bun. Her name had been given as Stubbs. “Can we speak in private? It won’t be long.” “Alright, you know somewhere here that’s private?” Orin asked. She nodded. “Just through here.” Moving quickly, she pulled open the door to the hall. Orin followed and stuck his head around the corner to see her unlocking another door a couple doors down. He followed her as she pushed the door open to reveal a bare room with a couple chairs. Closing the door, she moved to lock it behind her. Orin grabbed her hand. “I’d rather not be locked in here with somebody I don’t trust, Stubbs.” Orin said quietly. “Please leave it unlocked, if you can’t leave it open.” She paused, and looked up at him for a second, casually leaning against the door. “OK” she replied. “So what is it you wanted to ask me?” he asked. “Must be pretty important if you need so much privacy.” She looked around the room, drawing a shaky breath and letting it out before responding. When she did, it was in a hesitant tone. “Have you heard about N.E.M.O.?” Orin scratched his head. “No? Should I have?” Stubbs smiled for a moment. “If you had I’d be surprised. But you should know about them and that’s why I’m telling you. They’re an organization that seeks to gain control over the oceans. I have a... family connection to them. I know they’re trying to destroy you and Atlantis as a whole.” He nodded, pushing past her to grab the door handle. “Thanks for letting me know. Hope you have a good day, any other hobby groups you want to let me know about?” “No, you don’t understand, they’re going to destroy Atlantis!” she repeated, placing her hand over his, struggling to prevent him from moving the handle. Orin sighed. “Listen, Stubbs, there are always going to be groups wanting to destroy you. You learn that, as a king. Almost none of them are going to be able to make any serious attempt. I’ve learned to let it go.” He opened the door. “Now if you’ll excuse me, I’d like to make it back to Atlantis for dinner.” ∿∿∿∿∿∿∿∿ “That leads me to another question.” Shin pulled out a pen and scribbled down a few words on his paper. “Has the Justice League said anything to you about your reveal? After all, it has made a pretty big splash.” He sat in silence for a few moments. “Pardon the pun.” “Any conversations I’ve had with any other members of the Justice League are between us, Dr. Shin. That being said, it’s nice to be able to be more open. You might see me helping the League more often in the future; I know I haven’t been the best teammate.” Tapping his finger on the arm of his chair, Orin gazed at a fixed point in space. “Leading Atlantis has and will always come first, and I trust my teammates to handle crises.” ∿∿∿∿∿∿∿∿ There was a quick knock on the door before Dolphin came rushing in on a cold current. Orin and Mera were eating dinner together, Orin having just returned from another surface visit. “We’ve got mail!!” She swooped down in front of her foster parents. “Got a few letters from your Templar friends, Mera. And something that is apparently top secret for you, Orin.” She squinted at a package she was carrying about the size of her fist, that had been stamped with a Top Secret stamp on five of the six sides. Tentatively, she placed it in front of him. “Thanks, Dolphin.” He stared at the box as it sat on the table. He hesitated to open it. The sixth side bore a different stamp. The Justice League one. “You gonna open that now?” Mera asked. Orin looked at the box for a few more seconds before answering. “I might leave it for a few days. Let it sit a bit, you know?” “You should probably open it now.” she said, showing him a letter she had received. It simply stated, in letters big enough for him to read it from across the table: TELL ORIN TO OPEN HIS JL BOX ASAP! “Alright, fine, I’m doing it!” Orin said as he dug his nail into the box, prying it open. Inside was a Justice League communicator and a note. Picking up the scrap of paper, Orin squinted at the tiny writing:
Hi Orin, We didn’t know if your communicator got lost or broken, since the originals weren’t pressure-tested, so here’s a new one that should work even down in Atlantis! We haven’t heard from you in a while and you’ve been on our minds recently so here’s a token of appreciation! Btw I rigged it so I get a notification if you broke the seal, so you should receive a call from me soon! All the best, Watchtower
(Then there were two lines below that were even tinier, each in their own handwriting:)
+ Wonder Woman And Wonder Girl!
The communicator buzzed. Staring warily at it, Orin pressed the button with one finger. “Hello? This is Watchtower calling Atlantis? Anyone there?” Clearing his throat, Orin responded. “Hi Watchtower! This is Aquaman speaking from Atlantis.” “Oh good, we were able to reach you! I was worried it would get intercepted somewhere along the line. So, how have you been doing?” Watchtower’s voice sounded out across the dining hall with just a hint of static. “We’re doing good! Yeah...” Orin looked across the table at Mera, staring at him as she slowly chewed her greens. “We’re eating dinner right now, though. Can we call you back later?” “Yeah, sure. Whatever works for you guys. I always forget about time zone differences. Just give me a shout when you’re available.” “Will do. Talk soon.” Orin turned the communicator over in his hand. “Alright, talk then!” The absence of the voice somehow made the hall seem that much emptier. “So... who was that?” Dolphin asked, grinning. ∿∿∿∿∿∿∿∿ “I don’t think any of us fault you for your devotion to Atlantis, Orin. It is a truly incredible place.” Shin said as he flipped over his page. “One last question for the night. Would you say that you’ve met with any... complications with your arrival into the larger global marketplace?” Mera replied, her quiet voice resonating in the mostly empty room. “Things have been mostly smooth. We’ve been opening up in stages, and things have been running smoothly. The biggest complication has been sorting out the mess of requests for surface visits and trade that we’ve had since we’ve started opening up. Turns out when a whole world suddenly opens up, people want to see it.” ∿∿∿∿∿∿∿∿ The first requests for visas to Atlantis had come in the day before, and Swatt was a bit swamped, to say the least. He was surprised he had found enough filing cabinets in all of Atlantis to keep things in order; he hadn’t bothered to count the requests, but there must have been at least a few hundred. And each one had to have a reason for visiting that had to be corroborated with some Atlantean contact, and they had to have a background check from their associated government... it had sounded good at the time, but he didn’t know that there would be so much work. Knocks sounded on the door to Swatt’s office. Fast, three times. Grumbling, Swatt got up and opened the door to find Tula waiting for him. “We’ve got a disturbance out at the trading point. Your assistance is needed as soon as possible.” “Is that supposed to mean now?” Swatt asked. “Yes” Tula replied. “Alright, I’m coming, I’m coming.” Swatt followed Tula, the door left open behind them. Blub the visas, they could wait until another day. It took a while to reach the outer limits of Atlantis, where the trading point was located. Swatt wished he was able to talk to Tula, but due to only being half-Atlantean he was marginally slower than her, and his breathing was strained just trying to keep up. A lot of the other Drift soldiers tended to look down on him. It happened, especially considering his origins and relative lack of skill, but Swatt had helped train Tula when she was just a kid coming up through the ranks, and he hoped that she still thought well of him. At least she remembered to go slowly. When Swatt finally surfaced and pulled himself over the edge of the sea platform that served as the hub, the problem wasn’t immediate. There was no man standing over a bomb, nor was there a boat full of rice that needed to be paid for, cash on delivery. As he clambered onto the platform, everything looked normal. That is, until Tula brought him over to a Black woman with two young children, standing together next to a speedboat at the edge of the platform. “I’ve been here an hour waiting for someone who can see to let us know if you guys can take us as immigrants yet. Couldn’t find anything saying for sure online so I just figured I’d come and see what you guys can do.” There was a hiss as Swatt removed his helmet. “We don’t have anything set up in stone yet, but we might be able to work with existing laws, set something up real quick. I’ll talk to the king, see what I can do.” She nodded, optimism tinging her voice. “Thank you. I don’t want a part in any country that’s gotten to the point that Lex Luthor might turn out as president.” She spat out Luthor’s name spitefully. Swatt pulled his helmet back on and dove into the ocean. A couple hours later, he returned. “Alright, I’ve drafted up this basic immigration law, nothing fancy but it’ll do, and I got the Queen to sign it. I’ve got somebody to bring up suits for you and your children. Had to guess at the sizes, but they should be close. Is it alright if you come to my office for some forms?” She nodded, a smile on her face. “Thank you so much for all of this, I never meant to cause so much trouble, I swear.” “We needed immigration law anyways, ma’am. Don’t worry too much about it.” Swatt looked at the setting sun across the waves. Another day gone. But at least he had gotten something done, helped somebody out. In the end, wasn’t that always the goal? ∿∿∿∿∿∿∿∿ “I’ll end it here then. Orin, Mera, I’m glad to have met you. Hopefully I can come visit your great civilization soon.” Shin stood up, holding his papers under his arm. “We’ll be happy to have you.” Orin said, stretching. After Shin left the room, Orin turned to Mera. “So, what’d you think?” “Easier than you were making it out to be.” She headed for the exit. “Come on, Mera, you’re telling me you weren’t nervous?” Orin followed after her. She punched his arm. “Don’t take it so seriously, I was just joking. Yes, I was nervous. But thank you, for taking the lead.” Rubbing his arm, Orin grinned. “Alright then, let’s head back to Atlantis. Can’t let the work pile up too much.” Mera smiled. “Lead the way.” NEXT TIME Orin and Garth have both been manipulated by N.E.M.O., despite their best efforts. Backed into a corner, they need to decide their next courses of action. Will they join together, or will rising tensions force them apart? Breach reaches its conclusion! Coming December 1 in Aquaman #38! << | < | >
[Let's build D100] Ships you might come across in a busy port.
The party has come into a busy port and decide to visit some other ships. Who might they discover, what might they find?
d100 Interesting Ships in a Port
Shani and Aurora's Tent of Two - The two goblin sisters Shani and Aurora sail providing services to port settlements. Shani claims to be a seer and charges 60gp for a "reading" of the future (she is not). Aurora 'The useful one' provides the service of casting identify for 20gp. She may also agree to sell some of her extensive library if offered the right price. [dweeb_bush]
The Bones Brothers - The bones brothers are a travelling group of jolly bards. As their name suggests they are animated skeletons. Jimbo-double bass, Timbo-guitar, Limbo-vocals, Dimbo-marimba and Franky-drums. They are very hospitable and put on a show for anyone who comes and visits them! [dweeb_bush]
The Lovers - A small nondescript boat lies just off the dock. The is no sign of activity on board apart from the dock inspector who is trying to find out who's boat it is. The truth is the owners of the boat died ten days ago and the boat has miraculously drifted safely into port. on a successful DC 10 investigation or perception check the party members discover two young male elves cowering in the cannonball chest. When the lid is lifted they start begging for their life. If pressed they reveal that the crew was attacked by sirens, the majority of the crew succomed to the siren's calls however the two young boys, deeply infatuated with each other did not care for their temptation. They ran out of food last night and thought they were surely doomed! [dweeb_bush]
The Crows - A large black boat rests in port, neatly secured off one of the more expensive jettys. The most defining feature of the boat is that it is bustling with activity, not by humanoids but 3d12 black ravens. One wears a small captains hat and appears to undersatnd the party. If the party casts speak with animals they discover that the crows were awakened through a series of trials on a new spell aimed to mass awaken a group of creatures. The crows have varying degrees of intelligence and are all chaotic neutral alligned. The crows rebelled from, Hignory Flip, the wizard running the trials on a small island about 2 days sail from the port, and stole his ship. [dweeb_bush]
Captain Redbeak! - A suspicious longship hovers low on the water. There is a steady stream of humanoids entering the covered boat and leaving a few minutes later with a small package. The ship belongs to Captain Redbeak, a feirce pirate captain who runs a drug trade: the drug in question is a relatively cheap drug called "Peak Water" and is collected dew from mountaintops, it gives the user a high that lasts 1d4 hours and gives the user a d4 of bardic inspiration. It costs 10gp per hit. The ship is manned by 2d6 Bandits, and if threatened or reported they will attempt to kill the party in defence of their lives. [dweeb_bush]
Crazy Mr McGee - A delerious man stands warding off the dock guards with what looks like a loaded blunderbus. He's yelling about his notorious reputation as a savage pirate and keeps claiming they have come to "Take away my princess". The princess he's referring to is his boat- he imagines that it is a glourious gallion but in reality it's just a rowboat. If the party manage to subdue the man the dock guards thank them and offer to buy them a drink later that night in the tavern. [dweeb_bush]
A Con??? - The players are drawn to a commotion hidden behind a crowd of people. A large goliath (Manneo) seems to have taken a small dwarf (Skalgrouth) hostage and is threatening to slit his throat if the dock guard do not meet his demands "I'll bloody well kill 'im if you don't give me what I want: 100gp worth of rubies and free passage out of this shit hole!". In reality the goliath and dwarf are working together pulling off this stunt at various ports in the area, so far, to great success! [dweeb_bush]
The Rat's Den - The players follow a stream of rats on board a decrepid looking riverfairing vessel. When they make cross into the canvassed interior they see an old kobold playing the pipes, he seems to be a rat-catcher. If the party interrupt him in his ritual he turns the a swarm of rats against the party and runs off into the port. [dweeb_bush]
Seeking Refuge - A smallish sloop titled 'The Diamond Endeavour' pulls into port, it's sinking and fast! A crew member (Emery Green) jumps onto the dockside and is yelling for help. The vessel was struck by a great storm while at sea and they sustained damage when they brushed by a reef. Luckily they werent wrecked but unluckily they could not repair all the damage with materials on board. They've been bailing for hours and can no longer bail as fast as the ship is filling up with water! If the characters wish to help they can make a DC 13 group athletics check to bail enough water to stop the crew from having to jump ship and leave it to sink. If the players are successful Emery thanks them profusely and offers them a map to a shipwreck they were on the way to dive at before the storm hit them. "It's rumoured that this is the wreck of the old pirate lord, Feather Toothed Bill's ship and may hold riches beyond imagine!" [dweeb_bush]
The Gilded Sail - A group of merchants, all of various races, each offering unique, and expensive, magical trinkets. True to their name, their sail is actually a thin sheet of gold, and the rest of their ship is covered in valuable metals and gems. It’s also very well armed, as are the merchants aboard. Keep an eye on the rogue when this one’s around. [Dragon_Overlord]
The Patchwork - A large ship which seems to have been destroyed and repaired numerous times with whatever material the crew had, from birch wood to copper metal to even welded armor and weapons. Speaking of the crew, they appear to be a mishmash of Kenku, Kobold, Halfling, and the occasional Tabaxi and Goblin. The captain appears to be a raccoon by the name of Majos, which, if your party stumbles upon the question of why and how a raccoon is a ship captain, she would respond with “a salty mage who didn’t know how to win a simple game of cards had a tantrum.” She would then offer the party a game of cards in which if the party beats Majos, she rewards the party a hefty sum of 100 GP, and if any party member is any of the races listed above, she rewards an additional magic item (DM’s choice) and offers a position to the party member for them to join her crew. Accept and the party is taken to an additional encounter to an island for treasure. Decline is acceptable and Majos would accept any favor from the party. [SpyroAndToothless]
The Feyr Winds - An elegant ship that carries goods and treasures from far off Elven lands run by a mixture of elven and faerie creatures. Their most illustrious goods are fruits that can do many things such as heal wounds, cure poisons, or even granting stat bonuses for a minute! (Vendor: Fruits are magical and can take on the effect of any potion you want.) [OSpiderBox]
Gnasher's Maw - A tribal-ized longship driven by a "merry" band of lizard folk. They obviously don't understand personal space or social norms, and are seeking people to help them with a Giant problem. (Hook: if your party is having downtime while they look for their next quest, this could be that hook they need.) [OSpiderBox]
The Esteemed Steamboat - Artificers run this marvel of steam engineering. However... it's currently in a state of disrepair. Looks like heavy damage from some monstrosity. While they're extremely proficient in fixing it, they have no money and are looking for work to pay for supplies. (Allies: party could hire some of them for an upcoming task/adventure, or even offer to fund the repairs in exchange for favopassage.) [OSpiderBox]
The Mainstream (You’ll never need a bigger boat!) - A casino cruise ship featuring a large game room, several bars, comfortable rooms, a pool and a hot tub fueled by a continual flame spell. It is captained by a tall, brown scaled lizardfolk woman named Kepesk. The dealers are kenku bards repeating rules and barking (“Step right up, try you’re luck at the Wheel of the Goddess of Fortune!”) There is also a large vault of gold on board, guarded by lizardfolk soldiers. One particular patron is looking for a few helping hands for a bit of a caper now that he knows the guards patrol schedules. [spiff2]
Rocinante - A relatively fancy and expensive ship being up kept by the Quijano family and their servants. The last living member of the family is a young man, obsessed with swords and thirst for adventure. He agrees to let the team borrow the ship, in exchange for him coming with them on their adventures to wherever they’re going. [DrFishPhd]
Deep Blue - In a corner of the harbour, a seemingly empty ship. Sails are neatly furled, crew seems to have left the ship mere hours ago. On the deck, small openings allows the visitor to enter the hold, in it, some barrels, hammocks. Beside one of the hammock, a book, quite old, written in an old version of Common language.In the middle of the hold, some blankets cover a group of trunks, under these trunks, another opening ... leading to another hold. In this hold, vessels, old fashioned lanterns, and some parchment written in ancient language. At the bottom of a bulkhead, an opening, some stairs gong down in another hold.Wood seems ancient, and strange figures are carved into the wooden parts of the boats. Some ancient runes are covering pillars. In the middle of the hold, a panel with nails made of some unknown metal, once open, stairs going down in the dark. From the shadows, the noise of little splaches. [doctor_providence]
The Mosquito - Run by a crew of githyanki pirates. What seems like a normal battle vessel, once on the open ocean, the sails begin turning outward and suddenly the ship begins gliding above the waters surface at fast speeds. [GladiatorJustin]
The C.H.U.D.- The Shell of a massive deceased Dragonturtle floats next to the dock, it’s ends sealed by mechanical claws, and a viewport fitted into the front. The C.H.U.D. (Chelonian Hammerworked Underwater Dirigible) was designed by the Gnomish Inventor Hector Copperspark. Crewed by gnomes and halflings as they are the only ones small enough to man the complex machinery crammed into the turtle shell, the C.H.U.D. is a mercenary vessel that hires out to perform naval attacks. Hector just got a lead on a new job, and he needs some muscle to pull it off... [Lakandalwa]
The Temple - A ship that serves as a mobile temple to a water deity. It goes from port to port to carry services. [SMGB_NeonYoshi]
Cloudscraper - One of the gems of the Romish Empire's formidable fleet, the Cloudscraper is a powerful warship specially constructed for defeating sea monstrosities of all kinds. Developed after the Queen's late husband was killed by an island feeder (colossal sea beasts known for swallowing swaths of land whole), this vessel with an imposing tower-like bridge is loaded up with all types of harpoons, cannons, and magical armor. Some even say that, thanks to a powerful magical engine, the top half of the ship can separate from the brig to chase after flying beasts attempting to get away. With how famous it is, plenty of townsfolk are eager to get a look at the shining bronze beast of a boat. But what's it doing here of all places? [MildlyConcernedGhost]
The Wistful Wanderer - A small sloop with a single cabin in the middle of the deck. A skilled observer might note that the sails and rigging as well as the rudder occasional shift to right the ship or tighten and secure themselves more. The cabin is actually permanently enchanted with a Mordenkainen’s Magnificent mansion and the ship is handled by a permanent crew of 20 unseen servants. It is owned by the Wandering Wizard Wesley Wrycroft. He sails the world at his leisure, seeking trade for scrolls and arcane artifacts. He also regularly hires adventurers to gather difficult to reach artifacts from unworthy hands whenever he finds a lead on the location of such a relic. [Lakandalawa]
The Magic Brawler - A merchant ship with a very strong looking captain comes to port. If the party chooses to look at their items the captain will challenge the party to an arm wrestling match. Beating a DC 20 strength check will award the party one minor magic item from the captain's personal stash, and beating a DC 25 strength check will award a magic item of the DMs choosing. [TheInstitute4]
The Friend Ship - A comfortable looking wooden ship full of people just hanging out on the deck. While aboard this ship you find yourself under the effects of the Charm Person spell to make everyone friendly with each other. [Stormkiko]
The Dragon Ship - Captained by a Dragonborn with a dragon head on the prow, this ship is a merchant vessel crewed by a muscular Dragonborn who sits on the deck smoking a long pipe. The ship has put down for repairs after grazing a rock which tore a few holes in the starboard side. [AndreTheSalty]
Kender - A rag tag ship filled with swashbuckling Kender. The ship looks like it was made from bits and pieces of many different ships.The Kender are very drunk and have no idea how they got to this port. [Slainlion]
The Poor Captain - A ship that looks broken and near sinking, in truth it's one of the most armed ship on the seas. It uses help calls or just their non threatening look to lure ships close so that they can attack them. [DungeonsAndScouts]
The Fisticuffs- A medium sized rowdy ship sits a little way out from the dock. The ship has two massive hands stemming from the hulls on long mechanical arms. The hands have an AC of 25, a damage threshold of 5, and 30 health each. They ship can leave the water and "walk" on the hands. The ship is primarily a combat ship and is crewed by a band of mischevious gnome tinkerers. In addition to attacking (+10 to hit: 4d6 + 8 bludgeoning damage) the hands can also cast Bigby's hand once per day. [dweeb_bush]
The Grain Barge - A large barge with a dirt floor and wheat growing. A single old man lives on the barge, and sells wheat for 2 pountds per copper piece. In the hull of the barge, accessible only by a trapdoor in the old man's shack, is a large pile of carrots. [serious_tabaxi]
Sea Rot - A large gallion speeds into port with a yellow flag raised. As soon as they dock and have paid the docking fee the captain, a large half-orc woman called Mishka, starts calling for help! She reveals that over half of her crew has contracted a strange plague and she fears for her life. She came to port to seek medical assisstance but fears she is infected so dares not go ashore.The plague - Sea Rot - Is highly contagious and air-borne: if a creature comes within 5ft. of an infected creature they must succeed on a DC 17 Constitution save or become infected themself, symptoms take 1d10 days to manifest. The symptoms of Sea Rot are gruesome, starting with the extremities of the body, the body starts depositing water in cytoplasm-like sacks. At the end of every long rest the creature takes 2d6 cold damage and must succeed on a DC 13 Constitution save or suffer 1 permanent constitution damage, the infected creature also has disadvantage on strength and dexterity checks. It can only be cured by magical means that remove a disease.If the party fetches help she rewards them with a small favour and a pouch full of gemstones worth 50gp, in addition, if the party can cure the 20 crew members and contain the plague she offers them passage anywhere, offers an additional 100gp, and her cutlass- a +1 scimmitar that also increases the holder's charisma by 2 while holding it. [dweeb_bush]
Grok's Galley - A medium-sized ship piloted by a Tortle named Grok(He Understands Things)11. The ship is a 2 sailed vessel with few cannons and other wartime mechanisms on them. The crew is very resilient and full of ragtag non-humaniods. Gnolls, Dragonborn, Ratfolk etc.He's about to set sail back home as he's heard of this group of ratfolk that are trying to overthrow the government in his home town. [VKilledTInternet]
The Abigail - An old warship thought to be lost that had been renovated and turned into an inn. It’s run by two very attractive siblings, who turn out to be sirens and one night, they take the boat out to the sea and eat all the passengers. [TardyTortoise]
The Comfort - This massive galleon is an independent freebooter that refuses to pay allegiance to any nation or city. Housing a collection of skilled healers and clerics, the Comfort sails to areas struck by famine, plague, and war, providing healing to whomever requests it. The sailors aboard the vessel have all sworn the same oath, to defend the healers and their patients with their lives no matter the cost.While the Comfort usually is accepted at any port, it sometimes comes under attack when it travels to war torn regions and as such is well equipped to defend itself should it come under attack. [Lakandalawa]
Arabian Traders - An exotic merchant vessel filled with silks, spices, and strange spirits is disembarking. A dashing arabian prince asks basic questions about the city, potentially becoming enamored with one of the party members. He is rich and slightly crazy, and believes anything can be bought for a price. This gets him into trouble when he tries to buy someone's hand in marriage to add to his collection of luxuries and many wives back in his home port. [jfractal]
Deep Sea Scavengar - Salty, untrustworthy sailors (who look like pirates) are disembarking/unloading from their latest voyage. They have been at sea for months, and haven't seen a woman in that long - they openly hit on and jeer at any females in the group with a CHA score of 11 or higher. One sailor tells a fanciful story about sirens that they encountered on their voyage, killing 3 of their men (it's hard to tell if they are serious or not). [jfractal]
His majesty's secret - A heavily outfitted, small warship is in a secret mission from the king. Heavily armed/armored guards stand watch over the docks, turning away everyone, and refusing to divulge their purpose here. [jfractal]
Smallminded Yokels - A small, local fishing vessel filled with xenophobic, small-minded fisherman. The make disparaging remarks about any non-humans if approached. If the party gives them lip, they will get jumped by the crew the next time they wander the harbor at night. [jfractal]
Mussel's Mate - A large fishing vessel that has seen it's better days. Rigging is in tatters, masts are spliced together, mismatched patchworks sails. Oddly enough the captains quarters are extremely well apportioned not at all like the rest of the ship. [hamlet_d]
The Wayward Lady - This ship has an all female crew. The species on board are the outcasts from different lands. They serve as a place for any who are lost to have a home, though men don't tend to stay for long for some reason. After a successful DC 20 insight check it can be found that men on board the ship for 4 months become women. [42firehawk]
The Gypsy - On the deck is what appears to be a stage where beautiful female dancers perform to music provided by a small band of bards. One of the dancers, who is known as the Storyteller, tells stories through song as the rest of the dancers provide her the visuals/backup dancing. Her voice is noticeably quite low for a woman, but is very enchanting nonetheless. An insight check with a DC20 will reveal that all of the performers are cross-dressing men. [Crystalized13]
The Stable - A ship of decent size that carries horses (or any other kind of mount in your game) from port to port and sells them at a decent price to tired and/or injured travelers. It is crewed by a family of six (mother is the captain, father, three sons, three daughters) and a few extras the gathered along their journey, namely; a nice old man who wants to see the world, a young woman with a fiery attitude and an obvious crush on one of the party members, a muscular Dragonborn who has obviously seen some action who now tends to the horses, a bard who offers entertainment to the crew on board and is particularly liked by the children, a mute Druid who helps the horses and is good friends with the Dragonborn (who interprets their sign), and an ex-pirate who loves the sea but wishes to leave their past behind them. [Crystalized13]
The Penny Bucket - The penny bucket is barely a ship. It's looks like a wash-bucket with a wooden T nailed to it and has a large white shirt as a sale. As far as you can tell there's no way to steer, its an utter mystery to you how it ended up in port, let alone why the dock authority would charge it to dock. When you peer inside the bucket you see a small red pseudodragon peacefully sleeping on it's hoard, which consists of 3pp, 16gp, 103sp, and 56cp, 6 rubies worth 30gp, and a dusty diamond worth 300gp , and a small magical trinket of the DM's choice. If woken up the Pseudodragon wakes up and fiercely snarls , cowering, and protecting its stuff. The dragon will trade any of the items in its hoard if the adventurers offer something of value, or a large amount of food. If the party wants to adopt the dragon along with it's hoard it may be won over with gifts and a DC18 animal handling check. [dweeb_bush]
The Crafty Raft - A makeshift raft has floated down the coast and slammed into the dock. There is no one on board and it appears to be unmanned. There is a note fixed to the mast with a tiny butterknife. The note has directions, "at the lightning stump follow the stream and rescue us". The raft, and attached note were made by crafty goblins attempting to lure creatures down the coast right into a trap. The goblins have made finding their hideout incredibly easy. With a DC 5 nature (tracking) check the party can find the tree and follow it down to the river. The real trap is a series of pitfall traps cleverly hidden in and around the stream. If the adventurers continue along the stream they must succeed on a DC18 Perception check to avoid it and must succeed on a DC14 Dexterity save or fall 10ft. into spikes and take 1d6 bludgeoning damage and 2d6 piercing damage. They are then accosted by 2d4 goblins. [dweeb_bush]
The Illusory Boat - Moored in the port is a huge gleaming golden pirate ship, there must be at least 50 richly dressed halflings manning it. There's a long gangplank extending to the dock. Suddenly there's the noise of several cannons firing off. The guards rush over to the ship, fearing that they are attacking the port. They scream at the ship- "come down here and speak to us you cowards, we can't board your ship without permission but we will call the town guard!" A voice calls from the ship yelling insults at the guards aiming to infuriate them till they board the boat. If any one steps on the gangplank they must succeed on a DC 14 Dexterity save or fall into the water, as they do the ship dissapears and it's revealed that the entire ship is a major illusion cast by three giggling wizards who run away from one of the neighboring piers. [dweeb_bush]
The Question - There's a metallic ship floating in the water. From it you hear loud beeping, chirping, and whirring noises coming from it and it's attracted a large crowd of 3d10 townsfolk, who are fearfully inspecting the ship. As you approach closer you begin to hear a voice in all the artificial noises. You hear it asking thousands of questions, in thousands of voices: "who am I?", "why am I here?", "What's that ugly thing over there?", "what is the meaning to life", "Why are there people watching me?", and other creepy remarks that give the idea that the ship is conscious and scared. When the adventurers look into the boat they see a blinking green, light with a swirling marbled texture on it. The light turns red and starts asking questions very specific to the party. Before long it begins speaking in tongues and a flash of blinding light appears. The adventurers make a DC13 constitution save. On a failed save they are blinded for a minute and take 4d4 psychic damage or half as much on a successful save. When the adventurers look again the ship is gone and there is just a small gemstone floating in the water, whispering to the party in tongues that are unintelligible. [dweeb_bush]
The mistake -A small boat that seems to have been renamed fairly recently. The - ake part of the name is in a different calligraphy and color from the rest of the name [Ido97]
The Barnacle - An old weathered gun-ship bearing it's scars from many a battle, but nevertheless being no worse for the wear. Built strong from some ancient hardwoods and it has been well maintained to the best a ship of that age could be. The crew is a rowdy bunch of salty Dawgs that work as hard as they play...and they fight even harder. They may squabble amongst themselves, but don't you dare mess with or insult one of their brotherhood. They have come to port ready to sell their wares, collect their bounty and spend it irresponsibly. All so they can find their next mission and do it all over again. [gothic03]
The Bauntoo - A strange ramshackle ship occupied by amphibious humanoids that spend near their entire lives out at sea, trade in weird cool stuff they've found deep diving into cool underwater locations like ocean ruins, and wont be at port for long. [Swerve-Bro]
The Leviathan - A huge ship listing hard to one side, its mast broken halfway up and the sails drooping to the deck. All of the wood is dark brown, slimy and rotting out. It looks like someone pulled a shipwreck from the bottom of the sea and it remained afloat by some miracle. If the party inspects the ship, they will find it has already been thoroughly looted and all that remains of the crew are skeletons. (Whether the skeletons are animated or not is up to you). The dock guards will tell you that a huge fog rolled in last night and this ship was there when the fog lifted. [painterinsomniac]
The Menagerie - A decent sized merchant ship, this one is run by all sorts of different creatures though none are humanoid. This ship was originally a travelling circus showing off all manner of awakened animals who were kept captive. The animals are quite amiable and will offer carry passengers in exchange for assistance selling their goods in markets. [painterinsomniac]
The Coffin - A casket-shaped ship that contains the body of a 21-ft giant. The top of the casket has been fitted with sails and rigging and is manned by a crew of humans who tell the party that the giant hired them before his death. He always wanted to sail around the world, so half of all his treasures would be given to the crew who sailed him around the world. The money is to be awarded upon the crews return to the giant's family home, and the crew must have an artefact from each land to prove their voyage complete to the family and get their loot. Of course, the crew isn't bothering with actually sailing around the world - they're content to just make port for a year and trade people for ancestral trinkets so they can return to the land of giants in a year and take their massive loot. They've been given a hefty advance to cover the cost of their long voyage, so money is no object. Adventurers can sell their items if the item is from a distinct background (eg a Dwarven Warhammer, an Elven scroll of healing, etc). [Anceaus]
The Lighthouse - This ship is captained by a young cowardly wizard and an equally nervous-looking crew of young human men. Atop the central mast is a large lighthouse light, which the owner uses to keep other ships far away from him while at sea so as to avoid any trouble. If approached, the captain will immediately begin grovelling and handing over loot at the sight of the party's weapons, offering them any onboard services he can think of for his crew to do for them (shoeshines, blade sharpening, armour mending).Turns out it's all an act - the captain is actually a conniving trickster who transports and deals in Light Blue Light, a magical drug that induces paranoia/twitchy behaviour but grants a 1d6 bonus to Strength for a period of 1 hour. [Anceaus]
The Nest - A vaguely ship-shaped bramble of collected branches and tar, this vessel doesn't look like it should even float, much less sail. It's run completely by Kenku's. They love to collect shiny objects and every nook and cranny of the nest is filled with glittering pieces of treasure and trinkets, among which are a range of magical items.Anything can be bought for a price, but what they especially want is for the adventurers to help them get a shiny old chalice that they've spotted beneath the waters of the harbour - they aren't big swimmers. [Anceaus]
The Half-Pint - An average looking, 2nd-rate ship run exclusively by halflings and gnomes. The crew are rolling a large number of barrels off the ship. A DC 13 Investigation Check will uncover that the Half-Pint has almost twice as many decks as a regular ship of that size and the diminutive crew use the extra space to smuggle illegal magical ale that has explosive side effects. If approached, the first mate (a scruffy gnome named Sebastiano who trusts people a little too easily considering his trade) will ask the party if they are 'for hire' or just want a cask.If the party is looking to buy, refer to the http://dndspeak.com/2017/12/100-random-potion-effects/ to determine what effect their beer has.If they're interested in the job, he would have them guard a supply wagon transporting contraband IPA to an old wizard who lives in an ivory tower in the nearby forest for a sum of 25gp each. What the party doesn't know is that the wizard is in the process of transitioning into a Lich, and the beer is the magical conduit by which he has been transforming. The wizard has the stats of a Revenant if the party chooses to fight him. If an unconscious creature drinks the illegal beer, they will be revived and become Undead. [Anceaus]
The "Blu Moon" - A two masted Caravel. An ocean going merchant ship, that has recently been damaged by pirates, but escaped because they dumped all cargo overboard. The ship is being repaired and expected to be ready in two days. The captain, Quintus "Full" Moon, already has agreed to transport 24 bales of dyed fabric to [INSERT DESTINATION] but is now looking for some more cargo for the same destination. The rest of the crew is: first mate Eldan Wind (m half-elf), bosun Karrla (f half-orc), helmsman Olfie Re (f half-elf), cook Carlin Zwiet (f gnome), and four human sailors: Frenk(m), Ra(f), Tjoris(m) en Huub(m). Huub is a 12 year old boy on his first trip. [Jeeve65]
The Leatherback - A merchant ship from a faraway land. It is made of a beautiful reddish wood and adorned with many colorful flags. About half the crew is made up of tortles and the other half consists of various other races they picked up on their travels. They are very friendly people and will happily buy you a drink or two in exchange for stories of your adventures or of the places and cultures you’ve experienced. If they take a liking to you they're even willing to give you free passage to wherever you'd like to travel... as long as that place happens to be the next port along their voyage. [TheMightyLoaf]
Spent the last seven months reading all the books, as the title says. Between the Fleming originals, Colonel Sun, the Gardner and Benson novels, and the efforts of several stand alone authors & Anthony Horowitz' duo-logy. With 40 books obviously the quality would be wild, but after Fleming the books are insanely varying in effort and quality. I did find them all enjoyable in some way (you have to enjoy a book somewhat to at least finish it) These are the results of my ranking:
On Her Majesty’s Secret Service | 1963 | 10/10
You Only Live Twice | 1964 | 10/10
From Russia With Love | 1957 | 10/10
Moonraker | 1955 | 10/10
Casino Royale | 1953 | 9.5/10
Solo | 2013 | 9.5/10
For Your Eyes Only | 1960 | 9.5/10
Dr No | 1958 | 9/10
Goldfinger | 1959 | 9/10
Trigger Mortis | 2015 | 9/10
Thunderball | 1961 | 8.5/10
Live and Let Die | 1954 | 8/10
The Man with the Golden Gun | 1965 | 7.5/10
Colonel Sun | 1969 | 7.5/10
Octopussy and the Living Daylights | 1966 | 7.5/10
Diamonds Are Forever | 1956 | 7/10
Forever and A Day | 2018 | 7/10
Icebreaker | 1983 | 7/10
For Special Services | 1982 | 7/10
License Renewed | 1981 | 7/10
SeaFire | 1994 | 7/10
The Man with the Red Tattoo | 2002 | 7/10
Doubleshot | 2000 | 7/10
Nobody Lives Forever | 1986 | 6.5/10
Zero Minus Ten | 1997 | 6.5/10
The Spy Who Loved Me | 1962 | 6/10 *moved this up a bit, after more thought.
Winter had sucked all the color out of the world. The prairie in the glory of midsummer had been a surge of green, summer winds sending pulses through the tall grass, causing it to wave like an underwater kelp forest in a strong current. Now, however, it had relinquished its blooming majesty, its former radiance dulled to straw the color of a deerhide. The flowerheads were stripped of their colorful identities, appearing like sepia photographs of themselves; the ghosts of summer past. The sweetclover, which had extended from one horizon to the other back in June, covering the prairie in a blanket of gold, was now skeletonized, its broken-off stems rolling like tumbleweeds in the winter gales. Trevor was over it. Another South Dakota winter, another four months until the snows would cease and the ice would melt in the creek. In March and April, the spring blizzards would bury the world and on the subsequent sunny days, the combination of blue sky and white land would be startling, like finding oneself living in the center of a bicolored flag. But for now, a capricious midwinter thaw had left snowdrifts only in the prairie draws, on the north-facing ridges, in the shadows of the ponderosas that speckled the hills. And around the trailer, mud. In a few nights, a deep freeze would turn the sides of the tire ruts into knife edges, testing the suspension of any vehicle that took the approach too fast. Still, that was better than the loamy mud, which could imprison even a 4x4 until freezing cold or drying winds finally freed it. The view from the front porch could be gorgeous. Back in July, when the church group from Virginia had constructed a wheelchair ramp for the trailer, the evening sun had set the prairie on fire, its light reflected by a thunderstorm hanging in the sky as if by a puppeteer’s strings. “God almighty,” the youth pastor had exclaimed. But now, grays and browns mingled in a decidedly drab palette. Over at the little bird feeder, the goldfinches were no longer yellow-and-black exclamation points, but had acquiesced to dullness, dressed for a time of year when vibrant color seemed to be outlawed by some unseen authority. Trevor stared at the expanse of mud that spooled out from in front of the trailer and unwound into a ribbon that led over the hill toward the old sundance ground and, eventually, the paved road. He wondered if he would get out today. Always a calculation this time of year. Driving on the muddy channel that was his approach was out of the question; he would set a course across the grass, which would provide enough barrier to keep his tires from sinking in again. Two-tracks radiating out onto the prairie showed how many times he and his family had taken this course of action since the last snow. It felt ironic that their approach took them by far the long way around – heading north to go south; harder than it needed to be, like so much of life around here. But the way south was blocked by Roanhorse Creek. This wasn’t all bad; the creek provided nice wading in the summer and water for the horses for most of the year. It also gave rise to the only trees on the property, although the cottonwoods whose leaves whispered in the summer breezes now stood dumb and impassive, and resembled skeletal wraiths at nighttime. A horse would make it, of course. He could saddle up the buckskin, ride cross-country and be in town in twenty minutes. But that would be silly…he snorted at the ludicrousness of this thought. First of all, he had to go way beyond town today. And even if he were just going to his old job at the tribal building, was he supposed to just hitch it up outside for the day? Tie its reins to one of the smokers’ benches by the entrance? What was this, 1895? No, better not to risk TȟatéZi getting stolen or having some gang sign spraypainted on it or some shit. Besides, he needed to pull into his job interview looking halfway decent, not spattered with mud and smelling like horse sweat. Trevor regarded his truck, sitting smack in the middle of the sloppy mess. Fuck, he thought. Still, he didn’t really have a choice today. No job interview, no job. No job, no funds. Another calculation, but this one was straightforward. He went back into the trailer and made his way to his bedroom in the back, passing his brothers in the living room. One was sleeping on the couch and the other was crashed out in the recliner, oblivious to the flickering hearth of the muted TV. Let ‘em sleep today, Trevor thought. In the bedroom, he stepped across piles of clothes – some clean, some dirty – and over the miscellany of his life; a pile of old DVDs, a defunct gaming console, a canister of Bugler and squares of broadcloth for the tobacco ties he was supposed to make for ceremony, a scattering of empty Mountain Dew cans, a 24-pack of ramen, a basketball. He hunted around in his closet for the dressy clothes that he knew were there. He had worn them once, on the day of his high school graduation, three years before. And there they were; a purple button-down shirt, a solid black tie, and black chinos. Further rummaging found him a pair of brown loafers and a tan braided belt. He would look sharp for this interview – couldn’t hurt. Trevor took a quick shower. The hot water always took forever to come and once it did, didn’t last long. He got dressed hurriedly, glad the tie that had come as a set with the shirt was a clip-on, and ran a comb through his hair. It wasn’t long enough to do much with other than backcomb it a little with some hair gel, but he figured that looked better than not. He considered putting in big stud earrings to look extra fly, but decided again it; might not be the right look for the occasion. Now fully dressed and ready, Trevor took stock of his appearance. His summer tan was long gone and his skin was as pale as the white kids he had met during his one semester of college. The same change of season that had desaturated the prairie and garbed the birds in dull colors had undone all those days spent out in the badlands sun – working with the horses, swimming at the dam, helping keep fire at sundance. Too many French fur traders in his lineage. He recalled the book that his eighth grade teacher had assigned them – Part-time Indian or something – and thought, Yup, that’s me. Indian in the summer and wašiču in the winter, like changing plumage. Trevor envied his brothers their melanin. He had learned that word in one of his college classes and now thought of it nearly every day. Travis was a rich brown complexion even in the dark days of midwinter. Trenton was in between the two but had jet-black Lakota hair and definitely looked “ethnic,” enough to be followed around stores in the border towns. Trevor knew it was his privilege to be exempt from such treatment, but it bugged him nonetheless. He hadn’t asked to be light-skinned. His brothers called him žiží – a reference to his tawny hair. They had gotten into scraps over this, and Trevor even bloodied Travis’ nose in one such altercation. Once one of them had even called Trevor a “half-breed” but Trevor retorted with “Fuck you, boy, you got the same blood as me. Fuckin’ dumbass.” This seemed to put the issue to rest. Trevor’s brief stint at college had been at an out-of-state school, which now struck him as an ill-advised decision. At least South Dakotans had some experience with Natives. Even the East River kids had at least crossed paths with one at some point, and didn’t think of Indians as something from the pages of a dime novel. Trevor was the first Native in many years – maybe ever – to attend the small-town liberal arts college in a neighboring state. He thought the fact that the college was reasonably selective would mean that the students were smart enough not to ask dumb questions. He was wrong. The queries were predictable enough, clichéd even; Are you really Indian? (Yes) Do you speak your language? (No) Did you get in because you’re Indian? (Who knows? I’m pretty smart and got good grades.) Does the college have admissions quotas for Indians? (If it did, you’d think more would go here.) What’s it like on the reservation? (I don’t know; different.) Do you prefer “Native American”? (I find the question annoying, to be honest.) Do you like Leslie Marmon Silko? (Who?) Have you seen Dances with Wolves? (Some of it.) Do you know a guy from Pine Ridge named Verdell? He used to work with my dad. (Maybe) His last name was something Horse. Running Horse? (No) Fielding these questions was exhausting and added another layer of weariness and alienation to his college experience. He found himself having to answer such inquiries from his roommate, classmates, professors, his R.A…Sometimes they were cloaked in well-meaning concern (I bet you get tired of all these questions, huh?) but they were always there. Most evenings, Trevor would retreat to his room and call his mom. His roommate, Skyler, a cross-country runner who was handsome in an unspectacular way and who monitored his water intake religiously, was hardly ever around. He seemed to have no trouble making friends in college and reveled in the social opportunities around him. In his phone calls back home, Trevor found himself experiencing a homesickness that inhabited the pit of his stomach like a hunger pang. He had never been gone from home for that long. Really, his only trip away had been the summer before his senior year, to a weeklong STEM camp for Native kids that one of the state colleges had put on. But that had been with a half dozen other students from his high school. Here he was alone. The subjects of their conversations would leave Trevor feeling a gravitational pull toward home: Trenton got into a fight at school and got suspended. Travis is drinking again. We had sweat for your auntie because they have to amputate her leg after all. Those dogs were back again. Everett hit $200 at the casino on Tuesday night but of course he put it all back in. They’re having a basketball tournament for that boy who got paralyzed in that wreck. Our hot water heater went out but uncle came and fixed it. They still haven’t found that Two Arrows girl that went missing. Travis wants to go up on the hill this spring – maybe that will get him to quit drinking. Good news, bad news, mundane news…The latter tugged at him the most. Like many who grew up on Pine Ridge, he had a love-hate relationship with the reservation. It was the home of his people after all, and could be so beautiful (“God’s country,” as it was called by even those who had no time for the white man’s God). But the hardships, the tragedies, the death…it all wore away at your spirit, hardened you. Still, the news of day-to-day life going on in his absence; a school powwow, a bingo tournament, tribal council drama, rumors of a Dairy Queen opening. It made him miss home in an ineffable way. The last vestige of his indecision evaporated after a particular conversation in the lounge of his dorm. He had been sitting on a beanbag chair, discussing random topics with two friends (at least, he considered them friends, in some ill-defined adolescent way). They had all left a dull party that hadn’t livened up even after a couple of drinks, but still felt heady and obligated to prolong the night a little longer. So, they were shooting the shit, in a garishly-lit common space that smelled of burnt popcorn, and Trevor was feeling rather collegiate. An off-campus party, late-night conversation; weren’t these the trappings of university life that he had seen in teen movies, if a much more prosaic version? Kayleigh, tipsy off Jäger bombs, started the chain of events that would unravel his college experience with a simple, but pointed question: “How Indian are you, anyway?” Colton snorted at this comment. “Kay, you can’t just ask that!” But he was clearly more amused than disapproving. “You mean like my blood quantum or what?” Trevor asked. “Is that what you guys call it?” said Kay, now playing the innocent party. “I just mean, like, you say you’re Indian, I mean like I know you are, like, I know you are on paper…” The alcohol was causing her to trip over her words but she plowed on. “I mean like, okay, if I were to like, run into you on the street…” Kay was now gesturing expansively, as if the meaning of what she was saying wasn’t explicit from words alone. “Like, I wouldn’t be like, ‘Damn, look at that Indian,’ right? I’d just assume you were a white guy. I mean you know what I mean? Ugh, I’m not making sense.” She was making perfect sense. Colton looked embarrassed, and for a second, Trevor thought he might shut Kay down. But instead, his inhibition similarly worn down by a few shots of German 70-proof, he followed suit. “I think what Kay’s drunk ass is trying to say is, like, your ancestors are Indians, right, like in the history books. Like Geronimo or whatever. But do you consider yourself one of them? Or are you, like, their descendant?” Trevor could feel the ball of rage growing within him, a sea urchin radiating spikes in his gut. Stop talking, he thought. Just stop talking. Colton continued, heedlessly. “Okay, so like I’m Irish but I’m not like Irish Irish, like a leprechaun or some shit. Like my ancestors…” Trevor stood up, his fists balled. He was now stone-cold sober but his anger was its own intoxicant. “It’s none of your fucking business. It’s none of your business what the fuck I am!” He was shouting; he couldn’t help it. He picked up a half-empty can of PBR and threw it at the wall, slamming the door to the lounge on his way out. The sudsy contents of the can leaked onto the ugly orange dorm carpet, as Kayleigh and Colton sat in stunned silence. “Jesus,” said Colton finally. “Just trying to ask an honest question.” After that, Trevor had holed up in his room for a few days, skipping classes and avoiding other students. When he told his mom he was dropping out, she hardly sounded surprised. He knew she would be glad to have him back home; the prodigal son returning. Trevor, the one who had his shit together, who had gone to a STEM camp and was almost salutatorian. He knew she thought that once he got back, he could do what she couldn’t; get Travis on a better path, bring another income to the household, fix what needed to be fixed around the trailer, shoot at the stray dogs when they came around. It would all fall to him. His failure was their blessing; they would lean on him as long as he could stand. So here we fucking go, he now thought, patting his gel-stiffened hair and giving himself one last hazel-eyed glance in the mirror. Gotta get that bread. His brief stint at the tribal building hadn’t panned out. He was a good worker but wet weather made his road too sloppy to get out easily. Too many latenesses had translated into a pink slip. “Shit man we all got bad roads. Gotta leave earlier,” his boss had said. So, lesson learned, he was giving himself extra time getting ready for this interview. Really, the lady had just told him to come by “around mid-morning,” so he’d probably be okay. The job was off-rez, down at the county livestock auction and sale barn in one of the closest border towns, “white towns,” as Ridgers called it. It was mostly going to be paperwork – inventory and itemizing and that kind of shit – but it was decent pay and Trevor hoped that he could transition over to working with the animals before long. On most days, he preferred their company to dumbass people. Grabbing his bag, Trevor stuck the loafers inside with his other miscellany. He would need to wear his cowboy boots across the muddy expanse between the bottom step of the porch and the door to his Blazer so he jammed his feet into them. Outside, he walked gingerly so as not to stain his black slacks with muck. Once in the driver’s seat, he figured he would leave the boots on for the drive, since they were already smearing mud on the floor liner, and in case he got stuck and needed to get out. Trevor knew that the people who worked at the sale barn were as countrified as he was and wouldn’t judge muddy boots under most circumstances, but he also knew that being from Pine Ridge meant he had to put his best foot forward, literally in this case. Trevor fired up the Blazer, put it in four low, and gunned it. His tires found grip and he jerked along, slimy divots of earth spattering his windows and roof like hail. His windshield wipers left a pasty smear that obscured much of his view, but he practically knew the way by feel. As soon as he could, he bumped up onto the grass, gopher holes and clumps of prairie bluestem jolting his ride, testing what was left of his suspension. When he finally hit the pavement, the smoothness was startling as it always was, like a TV being suddenly muted, like silence after a door slamming. He cruised through town, passing the gas station, the other gas station, the commod building, the quonset hut, the old BIA headquarters…and turned south into Nebraska. He tried to ignore the persistent squeal under the hood that had gotten worse lately. The overcast sky reflected the dullness of the land – as below, so above – and Trevor alternated between zoning out and counting hawks on telephone poles. A handful of miles south of the border, the vehicle gave a jolt and Trevor felt a temporary loss of control. He hit the brakes and steered toward the shoulder, but the Blazer was suddenly steering like an army tank. Fuck, he whispered. Once he wrestled Blazer off the road, Trevor got out and popped the hood. He already knew what he would find under the rising steam. “Fucking serpentine belt,” he hissed to the universe. Trevor was good with cars but he didn’t have the tools for this fix. Luckily, he thought, out here in the country, somebody who did would be by soon. Lots of Natives on this road, maybe even a cousin would happen by who could at least give him a ride to town. Trevor thought of calling his dad’s brother Everett on his cell, but figured he’d give it a bit. He hated the thought of owing Uncle Ev anything. Sure enough, in a few minutes, a gunmetal gray truck passed by slowly, hit a u-turn, and pulled up behind him. Trevor felt a twinge of envy over this late-model Dodge Ram MegaCab with duallies. It had county plates on it, so the cowboy-hatted driver was a local guy, and as he got out, his Carhartt overalls and mud-caked boots identified him as a rancher. “Trouble?” MegaCab asked, giving Trevor an easy smile. “Serpentine belt busted,” said Trevor, unconsciously smoothing out his rez accent in favor of a more neutral affectation. Code-switching – another term he had learned at college (by the professor who asked him if he prefers “Native American”). “No shit, huh?” MegaCab considered this information. “I got nothing for that but I could give you a ride somewhere. You call anyone? Someone coming after you?” “No,” said Trevor. “I’m trying to get down to the sale barn for a job interview.” MegaCab looked at Trevor as if for the first time. “Oh ok so that’s why you’re all fancied up. Well, hop in if you don’t mind leaving it here.” Trevor considered this. He was off the rez so there was less of a chance that the Blazer would end up with busted windows or slashed tires. And he was eager to get his interview over and done with. Before he could answer, MegaCab added “I have to stop in Whiteclay first but then I’ll take you down.” This was only a few miles out of the way so Trevor assented and climbed into the rancher’s idling behemoth. It still retained some new-truck smell, mixed with a tinge of manure and rich earth. Really, it was almost luxurious. MegaCab flipped a u-ey again and headed back north toward Whiteclay. Formerly notorious for copious alcohol sales to people from the dry reservation whose border it sat on, Whiteclay’s package stores had been shuttered after the state had revoked their liquor licenses following years of protests over their depredatory business model. Now, it was just a town of a couple small stores and fewer than a dozen permanent residents, its streets empty of vagrants, its ghosts banished. “So, you from Hot Springs?” Trevor momentarily wondered where this question had come from, and then remembered that he had 27-plates on the Blazer – Fall River County, a relic of when he bought the car from a white lady over there. He had kept the off-county registration because the plates were far less likely to get you pulled over off-rez than the infamous 65s of Oglala Lakota County. MegaCab continued without waiting for an answer. “I used to go up to Hot Springs a lot when my dad was in the V.A. hospital up there. Nice town.” “Yup, it’s pretty nice,” said Trevor, wondering if he would have to sustain this small talk the whole way. Luckily, MegaCab took it from there, reminiscing about his high school football team dealing Hot Springs a particularly lopsided loss, and then they were at Whiteclay. Trevor played around on his phone while his driver of the moment went into the little grocery store. He looked up his old roommate Skyler on Facebook (why, he didn’t know; certainly not to friend him) and then Googled “Pine Ridge South Dakota Dairy Queen” just to see if there was any truth to that rumor. MegaCab returned with some mail – Trevor had forgotten that there was a little post office in there – and they turned south toward Rushville. Two miles and five hawks-on-telephone-poles into their trip, MegaCab got chatty again: “I still can’t believe that the state revoked the liquor licenses. They had no legal right to do that of course, but just like everyone else these days, they bowed to the pressure from liberal special interest groups. Those store owners – my brother was one of them – followed the damn law to a T but still got their rights taken away. They’re the real victims in all of this.” Trevor, whose father was found dead in Whiteclay when Trevor was ten years old, didn’t answer. “You know it’s just going to push the problem down the road. These Indians are gonna get their liquor one way or another. You guys must see that all the time up in Hot Springs.” These Indians. You guys. Trevor suddenly recognized MegaCab’s presumption, and wondered when if he should correct it. “If they wanted to buy millions of cans of beer in Whiteclay every year and drink themselves to death, shit, I say let ‘em. It’s a free country, right? Those AIM types are always going on about Native rights and shit, y’know? Well shit, you have the right to drink and die if you want. Not saying that I want that for those people or anything, but the nanny state can’t be protecting everyone from problems of their own making.” Trevor, whose brother had first gotten jailed for drunk and disorderly at age 14, two years after their father died, said nothing. MegaCab continued to rhapsodize about “the Indians” and their problems, adopting the tone of an expert, one who knew all about them. Trevor felt the blood rise to his face. Some coloration at least, he thought darkly. In the pit of his stomach, the sea urchin had returned to stab at his insides. What must it be like, he wondered, to live a life in which people aren’t constantly telling you who you are, naming your characteristics like symptoms, trying to trap you like a spirit in a photograph? The Blazer came in sight on the shoulder ahead. “Can you let me out at my ride?” Trevor asked, his voice hardly recognizable to his own ear, like hearing himself talk underwater. “Sure, you need to grab something out of it?” said MegaCab, reluctantly pausing his diatribe. “No it’s okay,” replied Trevor, “I’m gonna call someone to come help me fix this after all.” He fiddled with his phone as if to underscore this intention. “Well, if you’re sure,” said MegaCab. “And hey,” he added as Trevor stepped down onto the running board. “You be careful around here. One of these rezzers might see you here all by yourself and try to mess you or your car up. And watch out for drunk drivers. You just never know with these Indians.” MegaCab gave a serious nod to accentuate this show of concern. Then he wished Trevor luck and drove off. Trevor watched the truck recede into the distance until it was merely a gray speck between the monochrome earth and the steely sky. He sat down in the cold front seat of the Blazer and looked into the rearview mirror. Hazel eyes stared back at him under a pale forehead. Fuck it, he thought; people are dumbasses. Let ‘em believe what they want; that he was from Hot Springs, that could be was related to that Apache, Geronimo, that he was only Indian on paper. Trevor saw what they didn’t; the hidden depths beneath the surface, and in their faces, in the spaces between their words, their ignorance displayed like a tattoo. In another minute or two, he would call Uncle Ev for a ride. In another hour or two, he would be offered a job at the sale barn that would bring another income into his household (and buy him a new serpentine belt). In another day or two, he would finally finish the tobacco ties for ceremony, at which he would pray for Travis’ sobriety and his auntie’s diabetes. In another month or two, the lengthening of the days would be unmistakable. Spring would come as it always had, first heralded by a single meadowlark piercing the predawn silence with his song. This would be followed by a green sprig on the prairie, pushing up, perhaps, through snow. Then a cluster of pasqueflowers appearing suddenly on a hillside, a skein of geese overhead, sheet lightning on the horizon. Small miracles, one after another. Finally, color would surge back into the world like paint scintillating on a canvas, causing goldfinches to glow like stars and evening thunderheads to stand like towering fires. The brilliant Dakota sunlight would stoke the melanin in Trevor’s skin, and nobody would mistake who he was. He would go up on the hill for two days and nights with Travis that spring, and Trenton would keep fire for them. He would pray for the coming year, for the survival of his people, for enough blessings to outweigh the hardships. And there, among a sea of undulating green, facing the crimson blaze of sunrise, he would again know himself and find the strength to carry on, in the face of all the peculiar indignities of this world.
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